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← 235 FSUPP3D 499 - Vigil v. Take-Two Interactive Software, Inc.

Vigil v. Take-Two Interactive Software, Inc.’s Empirical Analysis

2017

Citation profile

6
cited by 6 later decisions
1
states following
June 2020
most recently cited

2 state decisions

Relationships

Applies 28 U.S.C. § 1332 (Class Action Fairness Act of 2005)

Relies on Bell Atlantic Corp. v. Twombly · Ashcroft v. Iqbal · Lujan v. Defenders of Wildlife · Warth v. Seldin · Foman v. Davis

Most-quoted passages

The sentences later courts lift from this opinion, ranked by how many decisions quote each — the parts of the opinion doing the work. These counts are smaller than the citation total above because most of the 6 citing decisions cite the case generally; a passage count includes only decisions quoting that exact language verbatim.

  1. “Take-Two had to collect data based upon their faces in order to create the personalized basketball avatars, and that a derivative of the data would be stored in the resulting digital faces of those avatars so long as those avatars existed.”
    2 later decisions quote this exact passage · from the majority

How this case has been treated — in progress

Whether each later court followed, distinguished, criticized, or overruled this decision. The treatment classification (task #35) runs highest-cited cases first and lights up here as it reaches this one.